Title:
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SITUATED SIMULATIONS INVENTING A DIGITAL GENRE FOR LEARNING ON THE IPHONE |
Author(s):
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Gunnar Liestøl |
ISBN:
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978-972-8924-83-6 |
Editors:
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Miguel Baptista Nunes and Maggie McPherson (series editors: Piet Kommers, Pedro Isaías and Nian-Shing Chen) |
Year:
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2009 |
Edition:
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V I, 2 |
Keywords:
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Situated simulation, situated learning, digital genre design, augmented reality, meaningware, iPhone. |
Type:
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Full Paper |
First Page:
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199 |
Last Page:
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206 |
Language:
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English |
Cover:
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Full Contents:
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click to dowload
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Paper Abstract:
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In digital media rapid change continue to take place at the levels of hardware and software. This paper focus on a third
layer in the digital media hierarchy meaningware. Meaningware is the domian of digital textuality, its genres and
conventions. To prevent cultural lag at the textual level the conduct of genre design is suggested as a methodological
approach. The potential 'genre' experimented with is named Situated Simulations and takes advantage of the convergence
of mobility, broadband, rich graphics capabilities and positioning technology, on mobile phones. The current platform
applied is Apple's iPhone 3G. The paper describes and discuss the development of three prototyped situated simulations
designed for use in both learning and leisure. Interface and design issues are discussed, and a perspective on the learning
increment of situated simulations is related Bateson's notion of double descriptions. |
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